Changed the durability from 1, HP to 1, HP. Changed the research cost of the BL-9S gun from 44, to 24, Changed the research cost of the next vehicle in the branch—Object —from , to , Added the mm D-4S gun. Changed the research cost of the next vehicle in the branch Object from , to , Increased the gun traverse angles to the right and left to 11 degrees. Improved armor of the turret roof. Changes to the technical characteristics of the following vehicles:
February 14, at 4: The zoom mod may have some use, but its actually a minor difference, if at all, given that it has no actual effect on accuracy. I choose not to use it for the reason that I find it harder to judge the odds of the shell going where intended. The zoom mod doesnt do anything that playing on a bigger screen at higher resolution does – are you going to ask for those to be banned as well?
The problem with WoT currently, which this patch barely touched, is the need for huge rebalancing. I just can’t be bothered to player tier x battles now, and given the recent problems with everyone playing tier VIII and slowing down the MM, it seems I’m not alone.
Apr 27, · Good call, I don’t have one but it looks like a tough little tank with good matchmaking, though going by the reviews and Jingles’ video the gun is pants.
TMC Archives Disclaimer — Depending on your territory some of these vehicles may not be available for sale at the time of writing. Others may be limited edition, which are occasionally on sale. It has been a while — nearly a year — since we reviewed any Premium tanks here at TMC. Before we start, people ask the question — or indeed forget to ask the question — why bother with Premium tanks? There are a few reasons you may want to own one or more. The first is they earn cash — more per battle than the equivalent non-Premium of the same Tier — and their ammunition is typically cheaper than standard tanks.
The second is crew training. A Premium tank can use the crew from another tank of the same class. The two worth noting at Tier II are the T1E6 and Tetrach, but the chances of you being able to buy either is extremely limited. The Tetrach is small, fast and packs a solid, high penetrating punch. The T1E6 is a T1 on Steroids and is just as much fun.
World of Tanks
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Jan 24, · List of changes between World of Tanks Version Public Test #1 and Version Maps added a new map, “Windstorm”, which is a city map .
First the original posting Behold, it is in german language Now we start with the data on the game. Bounces The projectiles and the angles of impact are idealised, to make calculations less complex. Every angle of impact higher than 70 degrees counts as ricochet! If the armor is three times thinner than the caliber of the projectile and the angle is higher than 8 degrees, the shot will penetrate. All shells have a richochet value and an idealisation value.
These are 70 and 8 degrees for the most part of the shells. It seems obvious that the explanation from the english forum is out-of-date. Equipment Removed Speed Governor: Get active after 3 seconds of being stationary. Get active after 3 seconds of being stationary and increases the camo value to 1, I have to test, how this is actually working.
The spreading while driving is decreased by a multiplier of 0,8.
Will there be unified Premium Accounts currency and time for all Wargaming games? As for the in-game currency, we have considered it, but it is difficult to introduce unified currencies in different MMO projects because they all have different life cycles and economies, so for the time being we plan to keep these separate.
We made several changes in version 9. We are continuing to look into potential cases where players may encounter a limited variety of maps and will continue to address those when we find them.
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Will artillery still have access to premium ammunition and if yes—what will it look like? Yes, SPGs can use Premium shells. They have a bigger splash radius than regular shells. How resistant a vehicle is to arty damage has nothing to do with its type. Armor, on the other hand, matters as it helps partially absorb the damage. Heavy and superheavy tanks can further reduce arty damage with Spall Liners: So, the better armored the vehicle is, the less it suffers from being stunned.
Those who lack armor, can reduce the stun effect with First Aid Kits. Do artillery shells still destroy modules and knock out crew as much as other HE projectiles? Yes, nothing will change here.
Seit wir die fundamentalen Systemverbesserungen ausrollten, haben wir basierend auf eurem Feedback und gewonnenen Daten weiter daran gearbeitet. Aber wir bleiben dran! Und wir wollen euch entlang des Weges auf dem Laufenden halten, beginnend mit diesem Artikel. Das ist sowohl herausfordernd wie auch lohnend. Hier weht ein frischer Wind, bekannte Stellungen wollen neu entdeckt und neue Strategien ersonnen werden.
Jul 06, · Official Matchmaking Discussion Thread – posted in General Discussion: Want to talk about match making? Then youre in the right place. This thread is for all things match making. Like it? Dont like it? Discuss why here. Please be sure to keep your discussions respectful. The following questions and answers come from a discussion I had RibbleStripe.
A massive losing record, mostly concentrated in that first day of the special. However, what is my record for the overall period? How to reconcile this? Well in reality this is not very difficult, apart from the second portion of the period concerned I have had three weeks of losing records, which adds up. Finally in certain tanks I have had some quite long losing streaks, and once again that has magnified the effect of this difficult patch.
What to do about it? Well, that is very hard to say indeed. Part of the solution has to be to stop worrying about it — which I sometimes find difficult to do given how aware of the stats I often am.
Whether vehicles are stock or fully researched, how they are equipped, nor crew skill is taken into account by the match-maker. Vehicle Tier Vehicle tier is not taken into consideration when balancing teams. This is a common misconception among players. For example, under the current rules a tier 8 medium can be matched against a tier 7 heavy tank.
You can expect to see us doing some public testing of this new matchmaking solution later this year. We are still fully committed to World of Tanks and have a huge team continuing to work on new updates, features, 22 August at pm.
The improved matchmaker builds two teams with several key criteria in mind: Comparable in their aggregate combat parameters. Diverse in vehicle types and versatile enough to provide an engaging gaming experience. Balanced in a way that gives both sides a chance at victory. The variant you land depends on the queue composition, but whichever you get, there will be no battles where vehicles in the middle are outnumbered by those at the top.
There will always be: No fewer vehicles in the middle than at the top. No fewer vehicles at the bottom than in the middle. In this case, you can get a two-level or single-level battle. However, if it sees that this will have you waiting for quite a while, it will match you into a battle with a suitable tier split. Creating a Battle Step 1. Defining the battle tier spread and game mode First, the matchmaker defines the number of tankers and Platoons suitable for each battle tier and game mode.
It analyzes the modes each player flagged for a battle session, vehicles they chose for a battle, their tier and whether they follow regular or special matchmaking rules Step 2. Creating two evenly assembled teams The system tries to match players in teams based on team balance requirements and limitations: